BEWC Meeting Recap 11/17/12

Attendees: Dan Carey, Chris Cregan, Jim Halloran, Dave Olson and Alex Wright.

Club Business: None

Games Played:
1) Jim, Dave and Alex played Elfenland. Alex came away with the win, with 15 points, followed closely by Dave and Jim with 14 points each – a tie for second, which became a theme of the day.

2) Jim, Dave and Alex played the classic Sid Sackson game Can’t Stop, on an artisan board painstakingly hand-crafted by Alex. Jim was victorious.

3) Chris, Jim, Dave and Alex played the classic Sid Sackson game Acquire. Alex, Chris and Dave were pretty evenly matched with $44,800, $47,200 and $47,800 respectively, but Jim was the big winner with a whopping $57,000 at the end of the game.

4) Dan, Chris, Jim, Dave and Alex played Outpost. Dan got out to an early lead with a significant Titanium-based economy, but Alex and Chris were able to challenge him with strong economies of their own. In the end, Chris and Dan were tied with 80 points, with Dan edging out Chris on the tie-breaker, but it was only good enough for second place as Alex was able to pull off the big win with 90 points. Jim ended the game with a respectable 57 points, and Dave brought up the rear with 43 (yes, less than half the winning score). A fun time was had by all.

5) Dan, Chris, Dave and Alex played Lungarno. Chris came away with the win with 33 points, followed by Dave and Alex who each had 28 (another tie for second!), and Dan ended up with 19.

6) Dan, Chris, Dave and Alex played another round of Can’t Stop. This time Dan emerged victorious.

7) Dan, Chris, Dave and Alex finished the day with a round of Bang! Chris and Dave had a tough slog as the outlaws, with Chris going down early, and Dave spending most of the game at 2 HP. Alex was able to pick up a renegade win, finishing Dave off with the Volcanic, and taking out the Sheriff (Dan) in the next turn.

BEWC Meeting Recap 4/21/12

Attendees: John Boyle, Chris Cregan, Michael Feinberg, Frank Fulton, Robbie Fulton, Lionel Galperin, Jim Halloran, Michael Kelly, Dave Olson, and Jay Olson

Club Business: None.

Games Played:
1) Chris, Michael F, Frank, Robbie, and Jim played Lungarno, which Chris taught to the rest. Both Michael and Jim concentrated on a strategy of Tower Houses and Plazas that gave end game points and which payed off for both of them, with Michael just edging out Jim for the win, 30 to 28.

2) When more people showed up, the proposed game of 7 Wonders was abandoned, and Chris, Michael F, Frank, Robbie, and Jim sat down to A Game of Thrones: The Board Game. Alliances were loose and shifting, with a great deal of squabbling in the north between Robbie’s House Stark and Jim’s House Greyjoy, while Michael’s Baratheon forces expanded in the center of the board. In a 5-player game, House Martell’s territory is neutral and their fortress’s are relatively weakly guarded; giving an advantage to House Baratheon and House Tyrell (Frank) who have easy pickings on their borders. After fortuitous supply and muster Westeros cards, Michael was well positioned to strike out for the Martell fortresses and was poised to win in Round 5, but Frank’s forces in south and Chris’s Lannister forces rushing across the Reach were able to beat him back. With Michael having lost the rich supply of blackwater, another supply Westeros card would have decimated his forces leaving Chris well staged to steal the win, but one did not come up. Careful spending of influence combined with the Baratheon’s control of the Iron Throne’s tie breaking ability allowed Michael to position himself near the top of all of the influence tracks and stage an unbeatable force to seize his seventh (winning) fortress at the beginning of Round 7.

3) John, Lionel, and Michael K broke off to play Innovation, where Michael used the dogma effects of mapmaking and montheism to rack up score and take all but 1 of the early achievements for a quick win.

4,5) Dave and Jay played two rounds of Lost Cities, winning one each.

6) Dave and Jay started a game of Unidentified Walking Objects, but Dave surrendered his poorer position so they could go join another game.

7) Lionel, Michael K, Dave, and Jay played Outpost, where Jay was victorious.

8) Chris, Michael F, Robbie, and Jim finished up with a game of Munchkin. Michael and Chris jumped out ahead when Michael used his Kneepads of Allure to force him to help with a level 12 monster. Once it was cursed up to 17 and then doubled with mate, Chris renegotiated the deal so that he could charm one of the monsters and they both raked in the treasure. Another round brought both of them to level 9, but Chris drew an easy combat on his next turn and no one had any curses left, giving him the win.

9) Michael K, Dave, and Jay ran out of time to finish their game of Power Grid Japan, getting just about to the end with it still being anyone’s game. When they stopped, Dave was able to power the most cities, while Michael had the turn order position to expand the most, but only if he got lucky in the power plant market.

BEWC Meeting Recap 2/18/12

Attendees: John Boyle, Dan Carey, Chris Cregan, Michael Feinberg, Richard Heller, Joe Kauffman, Michael Kelly, Melissa Laface, Ian Rojas, Lane Taylor, and Alex Wright,

Club Business: None.

Games Played:
1) While waiting for morning stragglers, Michael F and Lane started with a quick game of Battle Line. Michael came to the edge of victory, having the card in his hand that would prove lane couldn’t beat a meld that would have given him his third adjacent flag for a breakthrough, but he didn’t have any remaining flags to play it on, and even if he could, Lane completed a meld on the next turn to give him five flags for an envelopment and the win.

2) John, Chris, Michael F, Joe, Ian, and Lane played A Game of Thrones: The Board Game. The game started with Michael’s House Stark and John’s House Greyjoy allying themselves in the north and a much looser alliance of Chris’s House Martell, Ian’s House Tyrell, Joe’s House Lannister, and Lane’s House Baratheon against them. The southern alliance got off to a shaky start when Martel took one of Baratheon’s strongholds (supposedly so Chris could show the rest of us who hadn’t played before how combat worked) but most of the conflict was between Greyjoy and Lannister as fleets battled for the west coast of Westeros. By mid game most players had acquired three of the seven necessary fortresses with Michael and Chris each having four and being well placed to expand, when Chris suddenly exploded into Ian’s territory taking all three remaining Tyrell fortresses in one turn and winning the game.

3) Dan and Michael K played the club’s new copy of Outpost. It was a learning game for both as they had never played it before. In the first era the game was fairly close as both players had the same number of victory points. Both built more water and ore factories, though Michael bought during the auction key items of technology that would help him down the road. In the second era Michael began to pull away, with his titanium factories and larger hand size. Dan was later able to buy robots, a laboratory and a new chemical factory to stay in the game, but could not close the gap. In the third era Michael’s resource advantages were simply too much for Dan to overcome. Michael was able to buy the very expensive moonbase which enabled him to reach 75 points to end the game. He won the game with the most points. Overall it was a fun game despite a few bumps along the way as both players learned the rules and how to apply them.

4) Chris, Michael F, Ian, Lane, and Alex played a half game of Shogun, deciding to stop after the first scoring round and not continue on to the second year as we wouldn’t have had enough time to finish it. Winter was a brutal -7 food, causing everyone to suffer varying degrees of shortages and revolts. Alex lost one province to revolt, but Michael was extremely unlucky, not only losing both of his revolting provinces (by the barest possible of margins) but also having them be strategically critical ones whose loss cost him 9 points that would have given him a comfortable victory. In the end, Chris was victorious with 22 points, followed by Ian and Lane, and then Michael and Alex beat back to 17.

5) Richard and Melissa’s timing was off from everyone else’s games, so played a two player game of Uwe Rosenberg’s new game Ora et Labora, unfortunately running out of time to finish it before the rec center closed.

6) Chris, Michael F, Ian, and Lane finished up with a game of Bohnanza, given the luck of the cards, Michael ended up concentrating on planting numerous low value beans, which in turn led to receive lots of free cards as the other players tried to get them out of their hands, and a comfortable victory with 29 points.