BEWC Meeting Recap 4/19/14

Attendees: David Olson, Jim Halloran, Scott Harris, Chris Gonau, Chris Cregan, Michael Feinberg, Bruce Clark, and Alex Wright

Club Business:  Due to an issue with cabinet space, a list of games was presented was distributed which contained games the club is considering selling off.  There were no objections to any of the proposed games.  The games will be offered for purchase by club members before other methods are considered.

1)  It was a day for Heroscape!  Scott, Jim, Dave and Chris G.  Fought throughout the day for control of a built up hill.  It was mostly the same hill, but everytime the armies were different.  Spiderman defeated dragons, Capt. America out raced elves, though it was a rare event when the King of the hill actually won a game.

2) Guildhall was also played, with the new (actual) rules.  Though Alex did win and was first, the order of turns was less important this time around.  Bruce, Michael and Chris C were all at least a turn away from winning.

3) Terra Mystic was next for Bruce, Michael, Chris C and Alex.  Michael just edged out Alex in the end 110 to 107.  Both had empires that spanned the board, dwarfing both Bruce and Chris for land area.  Bruce had 102 with a strong cult presence.  Chris did well, though ended up with only 92.

4) With the deconstruction of the Heroscape arena, a game of Bang Dice was played.  Alex the Sheriff won with his two deputies Chris C and Bruce with considerable help from Michael the Renegade (who lost).  Dave Chris G and Jim were all shot dead for the being outlaws.

5) A four player Kemet game was played between Chris C, Michael, Jim and Alex.  Alex played a very aggressive game and managed to win by having the last two turns (due to an extra turn power) and a quick moving beetle shuttle which nabbed him two previously undefended temples.

6)  Finally, the odd game Louis XIV which had Chris Michael and Alex bidding for the favor of the French court in the 18th century.  Chris managed to get a few early quest rewards which conferred bonus abilities allowing him to continually outpace Alex and Michael.  The final score was 58, 46, 4

BEWC Meeting Recap 12/21/13

Attendees: Dan Carey, Michael Feinberg, Rhonda Frans, Ryan Frans, Jim Halloran, Dave Landon, Karen Landon, Victor Liu, Dave Olson, Beth Voss, Eric, and Alex Wright

Club Business: Dave Olson, Dan Carey, and Jim Halloran were appointed to the nominating committee for 2014 officers.

Games Played:
1) Dan, Michael, Karen, Dave L, Victor and Alex played Lords of Waterdeep with the Scoundrels of Skullport expansion. At the end of the game, Michael was slightly ahead in points, but Alex’s lord gave him 5 additional points for every 10 point quest he had completed, putting him over the top of Michael 120 points to 114.

2) Jim and Dave O settled down to Twilight Struggle where Jim’s USSR was forced to launch his nukes first, making Dave’s Americans the “winner” of the global thermonuclear war.

3) Jim, Dave O, Beth, and Eric moved on to City of Remnants with Eric just beating Beth by two points.

4) Dan, Michael, Dave L, Victor and Alex filled a couple of minutes with Trans Europa which Victor managed to end victoriously in the first round.

5) Dan, Michael, Rhonda, Ryan, Karen, Dave L, Victor and Alex played Robo Rally. Dave ran away with the game, getting to the 3rd glad while only Michael and Ryan had managed to reach even the first flag.

6) Dan, Michael, Rhonda, and Karen moved on to Puerto Rico, which Michael one, with Karen edging out Rhonda for second place by the tie breaker of having more money remaining.

7) Ryan, Dave L, Victor, and Alex played EVE: Conquests, where after a few too many mistakes and too much time, they decided to call and learning game and write off as a draw.

8,9) Dave O, Beth, and Eric played two rounds of Escape: The Curse of the Temple. From what we could hear over the soundtrack, they won one and lost one.

10) Michael, Rhonda, Karen, Dave O, and Beth played Ra, with Michael winning with 48 points and Dave in second with 36.

11) Michael, Karen, Dave L, and Alex finished up with Guild Hall. It was a close game that Dave might have one if Alex hadn’t stolen the cards he needed, and then Alex one on the next turn, just before Michael would have if the turn order had reached him.

BEWC Meeting Recap 8/17/2013

Attendees: Chris Cregan, Michael Feinberg, Jim Halloran

Games Played:

1) Jim and Michael started off with a game of Tsuro, with Jim winning.

2) Jim triumphed over Michael in a game of Guillotine 46-38.

3) In Kingsburg final scores were Chris 59, Michael 38, Jim 36.

4) In Guildhall Michael beat both Jim and Chris

5) In Twilight Struggle Chris as the commies managed to goad Jim as the Americas to plunge the world into nuclear winter after a (successful) coop attempt in Cuba while on Defcon4. Technically making Chris the winner.

BEWC Meeting Recap 3/2/13

Attendees: Michael Feinberg, Jim Halloran, Chris Cregan, Dave Olsen, John Alaimo, Dave Slaby, Ryan Frans, Dan Carey, Joe Kauffman

Games Played:

1) The day started off with the classic game, Hey! That’s my Fish!.  Dave Olsen out penguined everyone else ending with 28 total fish, Michael ended with 24 fish and Ryan had only 21.  Jim claimed to have caught 105 fish, however 83 of those were too small and had to release them ending with only 22.

2) Michael and Dave Olsen played a quick game of Guildhall while Ryan was helping set up Starcraft.  Michael managed to win by luckily drawing a farmer for his last point, otherwise Dave would have won the following turn.

3) Kings of Air and Steam was next, Dave Olsen learning from his last game won with 174, followed by Michael at 167, Ryan at 166 and Dan with an honorable mention at 4th place.

4) Dave Olsen continued his winning streak in Ticket to Ride, proving that he is an equally good Airship captain, Train Engineer and penguin.  Final scores were Dave 140, Michael with 131 Joe with 116 and Dan with 74.

5) Meanwhile in a galaxy far away a game of Starcraft was wrapping up.  In the hotly contested wishbone system two Protoss clans, a swarm of zerg and a human confederation battled for dominance.  Dave “Slaby” Mengsk, commander of the human dominion, began his campaign off of a nearly isolated planet at the far edge of the system.  For him it was total victory at the end or nothing.  On the other side of the system, the protoss under John Tassadar were looking to expand.  JT knew if he could control more areas then the other races would have to agree that he was a pretty cool guy.  Next door to John a new zerg overmind was waking up, Cerebrate Cregan.  It knew if the zerg built and held atleast three different bases, the system would be overrun by zerg.  Jim Aldarus was afraid of any one of the other factions from gaining too much power and so set himself between the humans and the rest of the planets.  He hoped to play for time, knowing that if nobody else won after an arbitrary amount of time he would win.

At first things were peaceful, the zerg and Tassadar’s protoss both went off to colonize other areas.  Cregan took a planet rich in vespian gas to breed an army of scourges to control the skies while John restarted a space station to build up his space port production.  On the other end of the system a cold war was brewing between the other protoss and the now trapped humans.  A few aborted invasion attempts by both sides allowed an uneasy peace to settle.

This peace did not last, the humans had marshaled up a small airforce to support its ground troops in an assault on the protoss main planet.  The attack soundly gave the terran a foothold on the planet.  Over the next several cycles the zealot force tried to drive the humans back to their home planet but were unsuccessful.  The Terrans though would grow to power and their small airforce quickly grew to take control of the skies, making the zealots nearly useless.

Tassadar’s home system was likewise invaded.  The zerg plotted a sneak attack and a horde of zerglings overwhelmed the single national guard defending a quarter of the planet.  John’s troops quickly responded, using their newly developed technology to create a Carrier, the single most powerful unit in play, as well as suring up their defenses with added ground troops and a reaver.   This seemed to be enough to halt the advance, though elements of the zerg remained on the planet.

This advanced quickly, the terran eventually drove the protoss from their home planet.  The zerg, fearing the growing carrier fleet on its boarder developed multalisks and hydralisks.  Tassadar’s protoss amassed its fleet on their home world, either to drive out the zerg once and for all or launch their own attack.  They weren’t prepared when the zerg changed tactics and attacked their space station.  Several of the newly grown hydralisks invaded the station and slaughter the few stationed guards while the equally new carrier could only watch from outside.  Everyone knew the end was drawing near.

Despite everything that had happened, one planet remained uncolonized, the center of the system which connected everything.  In fact, except for a single scout, no unit had set foot on the planet.  Though in the final turn, both protoss and zerg made plays for this planet.  In then end this planet would determine the fate of the four factions.  The zerg consolidated their forces, bringing as much as possible to their home system.  Sensing weakness, Tassadar sent his forces to retake his space station, and retaking it.  It was at this point things were looking well for John, he but needed to build a base on the center planet to assure largest dominion.  The overmind though did not allow this but bided his time delaying the protoss form building and ensuring there would be no turn after. Finally, the entirety of the zerg rained down on the planet, the solitary scout was lost as a scourge kamikazed into it.  Quickly a hatchery was constructed on the surface.  In the end it turned out Jim’s play for the planet was a ruse.

After the dust settled the Zerg had completed their objective, to have three bases on three different planets however, Jim’s protoss were also in the running, despite being nearly destroyed by Dave Mengsk.  Had it been allowed to play out, enough time had passed such that the game was over thus making Jim the default winner.  However, the special victory conditions took precedence over future events.  All factions were allowed a leadership change before that though, it had little effect in the end.  The zerg lead by chris gained another base on the undefended human home world and won the game.

6) Ryan, Mike Dan and Dave Olsen played a game of Age of Industry. Ryan won with a final total of 36, Mike in 2nd with 30 and Dan just edged out Dave for third, 29 over 28.  This game contained no hybrid scoring.

7)Chris Dave Slaby, John and Jim played a game of Power Grid. Using the Great Britain map.  Since it was most peoples first time though, Ireland was crossed off making it a fairly vanilla game.  Jim won by forcing the game to end just after stage III started up, finishing with only 15 out of his seventeen houses powered.  Chris was second powering all 14 of his houses, John was able to power 12 and Dave 10.

8)Another game of Guildhall was played with Ryan managing beat out both Michael and Dave Olsen.  It was another close game, with Michael a turn away from winning.

BEWC Meeting Recap 2/2/13

Attendees: Michael Feinberg, Jim Halloran, Frank Fulton, Robbie Fulton and Chris Cregan

Games Played:
1) Michael, Jim and Chris started with a game of Guild Hall, a new game Michael brought. Michael was the only one who had played before, but in the end turn order was more important. Chris won the game with 23 points with Michael in 2nd with 19 with Jim closing out at 16. Despite the scores it was incredibly close, with both Michael and Jim one turn away from getting over 20 points and thus winning the game.

2) Jim, Michael, Robbie Frank and Chris played the club’s new copy of Lords of Waterdeep. Jim with the City Guard jumped out to an early lead, buying up the first three buildings. These buildings gained him consistent victory points nearly every turn and a larger bonus from his Lords special bonus for buildings at the end. This allowed him to just edge out Chris’ Silverstars, who focused on high yield Piety and Magic heavy quests, 117 to 116. Robbie and her Knights of the Shield aimed at a diverse strategy of buildings and quests ending with 102. Michael’s Harpers finished a few plot quests early but unfortunately, wasn’t really able to capitalize on both of their special rewards and ended with 95 just edging out Frank who was hobbled by intrigue cards early in the game.

3) The meeting finished off with a round of the club’s Samurai Swords, which was formerly known as Shogun and is currently known as Ikusa.  Jim was the only one familiar with the game, which played similar to Risk if it were in feudal Japan except you can only have three large armies, each lead by a shogun.  Cards of the provinces were dealt out randomly and starting units placed.  Michael had control of the southern group of islands, with Jim just off the coast of those islands towards the eastern side of the map.  Chris and Frank were both far to the north, and Robbie directly in the middle of the map.  The early turns mostly consisted of players solidifying their starting locations.  Jim and Michael traded a few islands back and forth but no major battles happened until turn 3.  Frank took first turn and attacked Chris’ main force and ended up being defeated losing his Shogun.  Jim shifted focus and took out two of Robbie’s less defended Shoguns.  The next turn, Robbie lost her last general when Chris attacked with all three of his shoguns.  Robbie was removed from the game and Chris took control of both armies.  Despite the new territories he was in second place, with Michael having been content to gobble up the southern half of the island uncontested.  There wasn’t enough time to finish the game.  In the end Michael had the largest territory.  However, during the last turn, Michael had lost two of his Shoguns to Jim, his armies having been stretched thin.  Frank was also down to his last Shogun who had taken refuge in this well defended fortress.