BEWC Meeting Recap 9/1/12

Attendees: Mellissa Bassett, Dan Carey, Michael Feinberg, Linda Galperin, Lionel Galperin, Jim Halloran, Scott Harris, Brandan James, Joe Kauffman, Dave Landon, Karen Landon, Chris Leitenberger, Dave Olson, and Jeremy Swope

Club Business: None.

Games Played:
1) Once everyone straggled in, Dan, Michael, Jim, and Dave L played The Castles of Burgundy, which was new to everyone. Jim and Dan both managed to rack up impressive points from animals, but Dave’s collection of yellow victory point giving tiles pushed him to a comfortable win with 237 points to Michael’s second place 218.

2) Scott, Brandan, Chris, Dave O, and Jeremy played 7 Wonders with both the Leaders and the new Cities expansions. The 8th card in each age led to a high scoring game, with Jermey winning with 89 points.

3,4) Linda, Lionel, Scott, Brandan, Chris, Dave O, and Jeremy played two games of Tsuro. In the first game, somehow Brandan found himself knocked out on the very first turn and the game wound down to Lionel and Chris sharing victory when the last play took them both off the board. In the second Lionel was able to claim a solo victory.

5) Michael, Lionel, Scott, Dave L, and Dave O played Airlines Europe, which was also new to all of them. Dave L triumphed with 84 points, with Dave O coming in second with 75.

6) Dan, Jim, Brandan, Joe, Mellissa, and Chris played an epic game of Battlestar Galactica using both the Pegasus and Exodus expansions and the New Caprica scenario from Pegasus. It was rough going for the humans with food rapidly becoming critical. With suspicion high against Chris, he managed to steal the admiral title and choose a disastrous jump before being executed. The other cylon, Mellissa, managed to stay hidden, and between the two they easily defeated the humans on New Caprica.

7) While waiting for the game of Galactica to end, Michael, Dave L, Karen, and Zoe played Blokus. Michael was the first out, while Zoe (with a little help) held on for second place and Dave put the rest of us to shame by getting out all of his pieces.

8) Still waiting on Galactica, Michael, Dave, and Karen played Attika. Access to the temples was blocked early, so everyone turned to trying to build their full cities. Everyone had a shot, but Karen got there well ahead of the others.

9) Michael, Brandan, Dave L, Karen, and Chris finished off with Alien Frontiers with the Factions expansion. For most of the early and mid-game there was a fairly balanced build up resources and colonies, but towards the end Michael had two really lucky sets of die rolls, the first turn letting him satisfy his second agenda (for another VP) and stealing huge quantities of resources and in the second turn using those resources to land three colonies (out of the six total in the game) in that one turn. After that there was nothing to be done to keep him from landing his last colony the next turn and winning the game with 11VP.

BEWC Meeting Recap 8/18/12

Attendees: Chris Cregan, Tim Denney, Michael Feinberg, Jim Halloran, and Chris Leitenberger

Club Business: None.

Games Played
1) Chris C, Michael, Jim, and Chris L started out with a game of Eminent Domain. When we totaled up the scored Chris C and Jim thought they were going to have to figure out the tie breaker rules with their score of 20 points, but Chris L ended up edging them out with 22.

2) Chris C, Tim, Michael, Jim, and Chris L played Eclipse, all as Terrans. Michael had good early luck with exploration tiles and technology selection and was able to quickly build a strong economy, making him the identified leader and the target for the other players. The board was very isolated, other than through the center, each player only had contact with one of the others, except for Chris L who had no contact at all, but both Chris L and Jim had to build up their fleets to destroy the ancient ships in their sectors. Chris L then turned that fleet to the GCDS and claimed the center tile, opening up the board. Given Michael’s apparent position as the leader, Chris L made diplomatic agreements with all of the other players and Michael was forced to switch from building orbitals within his own territory to expand his economy and instead build up defenses on his border with Chris. A stalemate and arms race settled in for the rest of the game, broken only when Jim researched Wormhole Generator on the second to last turn and attacked Michael in two of his previously inaccessible systems. After some quick redeployment, building, and upgrading the two forces were fairly evenly matched, but Jim managed victory in both battles. On the final round, Michael managed to hold off Jim’s second thrust and reclaim one of his initial territories, but the damage of the pick-on the leader strategy had been done. Michael ended up dead last, with only 17 points. Chris L was in the lead with 36, but Chris C, who had spent the whole game exploring his own sector and managed to never have to build or upgrade a single offensive ship and instead had a huge economy devoted to building point scoring monoliths, also reached 36 points. The tie breaker is most remaining production, which Chris C won 31, to 26.

3,4) Chris C and Michael played two games of Tsuro. Chris quickly won the first one, but the second one went down to the last tiles, with Chris being able to hold out one tile longer.

5) Chris C and Michael finished up with the Battlelore scenario A Complex Web. Chris, as Edward of Woodstock, quickly took control of the center of the board drawing two Advance cards early and being able to wipe out Owain the Red Hand (Michael’s) giant spider. Michael struggled to hold it own and the game was somewhat even with Chris having destroyed three units to Michael’s two, but then Chris got a Forward card allowing him to activate six units and paired it with a lore spell giving them all extra die and hits and was able to destroy the final three units he needed in a single turn.

BEWC Meeting Recap 8/4/12

Attendees: Dan Carey, Chris Cregan, Tom Dunford, Michael Feinberg, Brandon James, Scott Harris, Dave Landon, Karen Landon, Alex Wright, and Elaine Wright

Club Business: None.

Games Played
1) Dan, Chris, Brandon, Scott, Dave, and Karen started with a game of 7 Wonders, that Brandon one with 58 points, followed by Chris then Karen.

2) Dan, Tom, Scott, and Dave then spent a good chunk of the day playing Britannia, the game of various invasions of Britain from 1043 through 1066. On the first turn Tom’s Romans swept onto the island, spreading all the way up to central Britain. Dave’s Welsh held out in the mountains of Wales, and some other groups such as Scott’s Belgae and Dan’s Brigantes lost ground and in some cases raided the Romans. After a few turns, the Roman Empire abandoned the island, and Dave Roman’s left, replaced by Tom’s Romano-Britons led by the legendary Arthur. Other groups such as Dan’s Saxons, Scott’s Angles, Dave’s Jutes moved to fill the vacuum. The Romano-Britons were gone within a few turns. Dave’s Welsh and Scott’s Picts continued to hold their mountainous areas of Wales and Scotland respectively. Dan’s Irish raided a few times, and Tom’s Scots invaded Scotland, but that offensive bogged down and came to a halt. New groups showed up such as Dan’s Norsemen, which wiped out Dave’s Caledonians in the very far north. Dave’s Danes made a major invasion, winning areas from Scott’s Angles which had controlled much of central England. Dan’s Saxons continued to hold south England. Towards the end of the game, Dan’s Saxons consolidated their hold on southern England, Dave’s Welsh continued their control of Wales, Scott’s Picts still held most of Scotland. Tom’s Dubliners and Norwegians invaded late in the game and came to control part of central England. At the very end, the Normans under William the Conqueror landed and captured several territories from Dan’s Saxons led by Harold. Harold though was able to flee, and later counter-attacked and regained some of those territories. Tom’s Norwegians still held part of central England. Dave won with a score of 240, largely due to the performance of the Welsh. Scott came in second with 232, mostly due to his Picts and Angles. Dan came in third with 213 and Tom scored 154.

3) Chris, Michael, Brandon, and Karen played Alien Frontiers with the new Factions expansion. After we got over all of the stealing promoted by Chris’s Smuggler’s Alliance faction ability, the game evolved into a race between Chris and Brandon to get their last colony. Chris got there first, winning the game with 9 points, while Brandon and Karen were tied for second with 7.

4) Chris, Michael, Brandon, and Alex then jumped into Eclipse. It was the first game for everyone but Chris, so we all played Terrans. Brandon got off to a rough start, with nearly all of his connected systems penned in by ancient ships, while Chris seemed to have the opposite luck, finding open economy slots everywhere he explored. With the help of an econ bonus discovery tile, Chris was able to bring two dreadnoughts into play early, which he used to cause some havoc in Alex’s territory before over expansion started to constrain his actions per turn. Alex mainly concentrated on defending himself from Chris and once they finally became available turned to monolith construction to earn victory points. Michael also mostly stayed within his own territory and concentrated on technology, but on the last two turns used that tech to outfit a powerful fleet and expand into Brandon’s space. After Michael just barely held off a strong counterattack on the last turn from Brandon we discovered that Michael had miscalculated his cruiser’s energy consumption and that they couldn’t actually power their advanced targeting computers, so we decided to refight the battle without them, but the dice went against Brandon and Michael still managed to hold the system. The extra VP from that system were enough for Michael to just eke out a victory with 39 VP to Alex’s 38. In addition to the energy mistake, we also made a few other rule mistakes (retreating ships don’t retreat till the next combat round, the traitor can’t enter in to new diplomatic agreements, and once you’ve pulled all of the cubes off a track, you can’t take cubes from another track to fill that color planet) but they likely didn’t impact the outcome and we all had a good time with the game.

5) Dan and Dave played Conflict of Heroes, Storms of Steel! Kursk 1943 scenario six, Sneak Attack. Dave’s Soviets attempted to launch a sneak attack by launching an attack with forces positioned in a deep ravine and behind a hill. Dave’s Soviets in the ravine pushed forward, taking some losses. Dan’s Germans were hurt badly on the second turn by the loss of their heavy machine gun. Dave’s Soviets were able to use their numerical advantage to roll up Dan’s left, capturing both control markers and reducing the Germans to one squad. At the end of the third turn, Dan conceded.

6,7,8) Chris, Michael, Brandon, Alex, and Elaine finished up with three rounds of Dixit Odyssey, with Dave jumping in for the third. Elaine ran away for the first game, but the second two were a struggle between Chris and Alex for victory. Chris managed to win both, but for the last game Karen snuck ahead of Alex for second on the last story.

BEWC Meeting Recap 7/21/12

Attendees: Greg Chandra, Michael Feinberg, Frank Fulton, Robbie Fulton, Jim Halloran, Dave Olson, and Alex Wright

Club Business: None.

Games Played:
1) Michael and Jim started with one round of Lost Cities that Jim one decisively.

2) Michael, Jim, and Dave tried out The Adventurers: Temple of Chac, which was a fun light diversion. Dave suffered at the hands of the temple, first falling into the lava and then after just barely avoiding going over the waterfall, his replacement explorer was mowed down by the boulder. Michael was well ahead and got took the safe road over the bridge and out of the temple first, but Jim did well collecting treasure in the river on his way out and ended up with a bigger haul and the win.

3) Michael, Frank, Robbie, Jim, and Dave played Shadows over Camelot, with Greg joining in about halfway through when he arrived. Shortly after that, Michael completed the Lancelot quest, but instead of the expected win (and 2 life point recovery), it was a tie, causing Michael to lose his last life point and be out of the game. Things didn’t go much better for the knights for the rest of the game, with catapaults building up and quests steadily being lost. Ultimately the forces of good lost and it was revealed that Greg was the traitor.

4) With Michael out of Shadows, he and Alex played Innovation. Alex got off to an early lead in score and achievements, but Michael was building a large tableau and was able to pick up most of the late age achievements, leaving them tied at 5 each. Both players were only missing one or two clock symbols to satisfy the empire achievement, but Alex got there first (on a draw and meld from Michael’s dogma effect) and he won the game.

5) Greg, Michael, Dave, and Alex played Ascending Empires where all of their flicking skills left a lot to be desired. Greg went early into orange tech, deploying his battleship and expanding deep into Alex’s quadrant. Michael went into grey tech, but spent most of the mid game fighting for grey planets into Alex and Dave’s quadrants and it was close to the end of the game before he managed to hold one long enough to build a research station and max out the tech tree. While Alex was set upon from two sides, Dave mostly stayed in his own quadrant and attempted a strategy of mining his planets for victory points. Ultimately Michael and Greg both tied with 28 VP (to Dave’s 21 for third), but Michael won the tiebreaker of developed 7 levels of tech while Greg had only developed 6.

6) Greg, Michael, Dave, and Alex finished off with Stone Age. At the end of the game Michael was leading in points on the board, helped by a 42 point 7 gold building buy, but Alex had been piling up the cards and handily won, 179 points to 136.

BEWC Meeting Recap 6/16/12

Attendees: Dan Carey, Chris Cregan, Michael Feinberg, Ryan Frans, Jim Halloran, Michael Kelly, and Chris Leitenberger

Club Business: None.

Games Played:
1) Chris C, Michael F, Ryan, Jim, Michael K, and Chris L spent the morning playing the new Mayfair reprint of 1830: Railways & Robber Barons. It was the first time playing for most of us, but we quickly got into the game and it’s volatile stock market. Ryan proved himself a wily trader, on more than one occasion going in on a deal to float a new railroad and then immediately dumping the stock to set up a different venture. That only got him to second place with $1554 though, leaving him unable to reach Chris C’s $1614 from control of the two most profitable railroads in the game. We did game things a little to force the game to end due to running out of time, so the situation might have changed in the turn or two more that it likely would have run out.

2) Dan, Chris C, Michael F, Jim, Michael K, and Chris L then moved on to Power Grid with the Brazil map and using the New Power Plant Cards expansion deck with all of the promo cards. The shuffle of the power plant deck caused a lot of highly efficient power plants to come out early, which when combined with Brazil’s generous resource restock rate, caused resources to be extremely cheap the entire game. Position became extremely important, with Michael F being able to capitalize on the opening of phase 2 to jump to 9 cities from 4 for only $88, and Mike K also being able to build 5 cities on the final turn, bringing him to 14 (though he could only power 12). Dan however started the game all alone on the NE coast and free access to many cheap connections positioned gave him an advantage no one else could touch leading to him winning with 16 cities (15 powered). The rest of all managed to build and power 13 cities, with Chris C winning the tie-breaker for second place with $25 left over.

BEWC Meeting Recap 6/2/12

Attendees: Greg Chandra, Jenna, Chris Cregan, Michael Feinberg, Frank Fulton, Robbie Fulton, Jim Halloran, Dave Landon, Karen Landon, Saeed Sadatian, Dave Olson, Jay Olson, Alex Wright, and Elaine Wright

Club Business: None.

Games Played:
1) Michael, Karen, Frank, and Robbie started by breaking out the club’s new copy of Eminent Domain, with Dave helping with rules explanation. Despite it taking a little while to figure out what was going on, it ended up being a very close game. Frank just edged out the victory with 24 points to Michael’s 23 and Karen’s 22.

2) Jim and Dave L played Twilight Struggle, where Jim’s luck with the dice on the space race helped him to win as the communists.

3) Chris, Michael, Karen, Frank, Robbie, and Saeed played Citadels. Karen was victorious with 32 points, with Michael and Chris just behind tied at 30.

4) Needing another 6 player game, Jim, Dave L, Dave O, Jay, Alex, and Elaine broke out Antike. Alex was the first to get to 7 ancient personages, snatching the victory from Dave L who was just one turn away.

5) Chris, Michael, Frank, and Robbie delved into Dungeons & Dragons: Wrath of Ashardalon, but were defeated by the dungeon.

6) Dave L, Karen, Alex, and Elaine played another round of Eminent Domain, which Alex won with 22 points.

7,8) Dave O and Jay played two rounds of Mr. Jack, each getting caught in their turn as Jack.

9) Dave O and Jay followed up with Wings of War: Dawn of War, where Jay had an Allied victory.

10) Greg, Frank, Robbie, Dave L, Dave O, and Jay played Battlestar Galactica with the Exodus expansion. As usual, Dave L was a cylon and he and Greg defeated the humans.

11) Chris, Michael, and Alex played Carcassonne. Michael and Alex dueled for control over a giant field, but Alex successfully snuck in an extra farmer when Michael wasn’t looking, leading to him having a commanding 93 point win.

12) Jenna, Karen, and Elaine played Bananagrams, with Elaine beating Karen to the final peel by seconds.

13) Jenna, Chris, Michael, and Karen played a third round of Eminent Domain, with Karen finally winning, defeating Chris 21 to 20.

14,15,16) Greg, Jenna, Chris, Michael, Dave L, and Karen finished up with three rounds of Ca$h ‘n Gun$. Jenna comfortably won the first round with $90,000 and Greg snuck out victory in the second with $85,000. In the third round, we added in the informer, which caused a great deal of confusion due to the illogical patterns of the police being called. On the final draw, when it looked like the informer had no chance, the police were called and Karen, having been killed in the first two games, won as the informer – she also would have one in a classic game, having amassed an impressive $95,000.

 

BEWC Meeting Recap 5/19/12

Attendees: Greg Chandra, Chris Cregan, Michael Feinberg, Frank Fulton, Robbie Fulton, Jim Halloran, Scott Harris, Michael Kelly, Alex Wright, and Elaine Wright

Club Business: We voted to purchase Eminent Domain.

Games Played:
1) Michael F, Jim, and Scott started off with Carcassonne with the Princess and the Dragon expansion. Scott and Michael dueled over a giant field covering most of the board, at one point with them both having three farmers in it (before the dragon started eating them) and both having cities that couldn’t be closed tying up their followers. The luck of tile draw (and dragon eating) went to Michael, and he got the field, catapulting him to a 120 point win, with Jim in a comfortable second place with 95. The expansion added some interesting options for strategy, but also added a lot more play time than expected.

2) While they were waiting for Carcassonne to finish up, Chris and Michael K played two rounds of Lost Cities, winning one each.

3) Greg, Chris, Michael F, Jim, Scott, and Michael K played A Game of Thrones: The Board Game. Michael F’s House Lannister got off to a strong start seizing and reinforcing several new strongholds, but then he fell to the bottom of the King’s Court track and was not able to muster any new troops, leaving Lannisport undefended against a surprise naval invation from Michael K’s Greyjoys. Meanwhile Chris’s House Stark was consolidating power over the entire north and Greg’s House Martell was taking advantage of a strong alliance with Jim’s House Tyrell to turn north into Scott’s Baratheon territory. The back and forth conflict over the rich territories of the reach captured everyone’s attention and the Stark’s were able to explode south on turn 7, just failing to capture the 7th fortress they needed for victory. Even with all of the other players uniting in support on the next turn, they were unable to stop the Stark’s from taking another fortress before they counterattacked, giving Chris the win. Greg was in second place, maintaining control over four fortresses.

4) Frank and Robbie played the Dungeons & Dragons: Wrath of Ashardalon board game, winning their first adventure and getting half way through their second before the rec center closed.

5) Alex and Elaine played Innovation, where Alex felt bad about his win from a chain of Computers to Software to Globalization which gave an instant victory.

6) Alex and Elaine followed up with Galaxy Trucker, which Elaine came back to dominate, earning more than 50 points just from cargo in the third round for a 126 to 101 win.

7) Greg, Chris, Michael F, and Michael K finished up with a game of Pandemic. The rec center closed before they finished, but it seemed highly unlikely they could have won. Four of the five epidemics had come up, they were one away from the outbreak limit, and only black had been cured (but not sunset).

BEWC Meeting Recap 5/5/12

Attendees: Greg Chandra, Chris Cregan, Michael Feinberg, Jim Halloran, and Michael Kelly

Club Business: None.

Games Played:
1) Michael F, Jim, and Michael K started with 7 Wonders with the Leaders expansion. Michael F’s first leader was Tomyris, which deflects the -1 points from military losses to his opponents, which allowed him to ignore the military and concentrate on science. Combined with a few high value blue cards this led him to a comfortable victory with 66 points.

2) Chris, Michael F, Jim, and Michael K played Jim’s classic copy of Cosmic Encounter. Michael F got out to an early lead in colonies, using his torture ability to broker some good deals, but Chris soon caught up and an allied victory for their fifth colonies gave them a shared victory.

3) Greg, Chris, Michael F, Jim, and Michael K played Puerto Rico. Chris had the most experience with the game and seemed to be leading, but Michael F was racking up a lot of points near the end shipping sugar and corn, while Michael K had both small and large markets so was making great profits at the trading house and plowing them back into guilds. The VP from his buildings allowed Michael K to edge out Michael F, 42 to 40.

4) After lunch, Greg, Chris, Michael F, and Michael K played Innovation. Chris quickly acquired a strong tableau, a special achievement, and a lot of score, but it was his first time playing and a misunderstanding of the rules causes him to miss picking up some regular achievements that were then taken by Michael K and Michael F. This kept Chris from having an early win and settled the game down to a fairly even match. Both Greg and Michael F racked up high scores and looked to be able to snag some of the last achievements, but Michael K dogma’d fission and everyone was nuked back to the stone age with only three cards below age 8 left in the game. Michael F drew and melded the age 1 card ‘Oars’ which gave him a scoring opportunity and when the game ended three rounds later with all of the age 10 cards drawn, the score from oars gave him the victory.

5) Greg, Chris, Michael F, and Michael K finished up with a quick game of Munchkin. Some lucky monster encounters and treasurer draws had Michael F quickly gain levels and while he was beat back down a little, some helpful allies and generosity with the treasurer quickly got him to level nine. To gain the 10th (winning) level in Munchkin, you need to win a combat, with one exception – the divine intervention card causes all clerics to gain a level and that level can be the winning one. Michael was a cleric and on his next turn, kicking down the door revealed the divine intervention card. In addition to winning, the text on the card gave him permission to mock the other players mercilessly.

BEWC Meeting Recap 4/28/12

Attendees: Dan Carey, Greg Chandra, Chris Cregan, Linda Galperin, Lionel Galperin, Jim Halloran, Michael Kelly, Dave Landon, Karen Landon, and Alex Wright

Club Business: None.

Games Played:
1) Dan and Dave played Conflict of Heroes: Storms of Steel! Kursk 1943, the “Get the Satchel” scenario. Dave won when his panzer grenadiers overpowered Dan’s Soviet infantry, got the satchel with the battle plans and took them off the map.

2) Dan, Dave, Lionel, Linda, and Karen played Vegas Showdown. Linda built the best Vegas hotel and won.

3) Michael, Greg, Jim, and Chris played Power Grid: Factory Manager, a new game of Michael’s by the makers of Power Grid. Chris won.

4) Dan and Dave played another Conflict of Heroes Kursk scenario, “Wounded Tiger.” Dan’s Soviet T-34’s charged Dave’s immobilized Tiger and knocked it out then proceeded to destroy the rest of Dave’s tanks.

5) Jim, Chris, Karen, Greg, Michael, and Alex played Bohnanza where Greg won.

6) Karen, Michael, Greg, Chris and Alex finished up a game of Ra, with Chris just edging out Alex for the victory.

BEWC Meeting Recap 4/21/12

Attendees: John Boyle, Chris Cregan, Michael Feinberg, Frank Fulton, Robbie Fulton, Lionel Galperin, Jim Halloran, Michael Kelly, Dave Olson, and Jay Olson

Club Business: None.

Games Played:
1) Chris, Michael F, Frank, Robbie, and Jim played Lungarno, which Chris taught to the rest. Both Michael and Jim concentrated on a strategy of Tower Houses and Plazas that gave end game points and which payed off for both of them, with Michael just edging out Jim for the win, 30 to 28.

2) When more people showed up, the proposed game of 7 Wonders was abandoned, and Chris, Michael F, Frank, Robbie, and Jim sat down to A Game of Thrones: The Board Game. Alliances were loose and shifting, with a great deal of squabbling in the north between Robbie’s House Stark and Jim’s House Greyjoy, while Michael’s Baratheon forces expanded in the center of the board. In a 5-player game, House Martell’s territory is neutral and their fortress’s are relatively weakly guarded; giving an advantage to House Baratheon and House Tyrell (Frank) who have easy pickings on their borders. After fortuitous supply and muster Westeros cards, Michael was well positioned to strike out for the Martell fortresses and was poised to win in Round 5, but Frank’s forces in south and Chris’s Lannister forces rushing across the Reach were able to beat him back. With Michael having lost the rich supply of blackwater, another supply Westeros card would have decimated his forces leaving Chris well staged to steal the win, but one did not come up. Careful spending of influence combined with the Baratheon’s control of the Iron Throne’s tie breaking ability allowed Michael to position himself near the top of all of the influence tracks and stage an unbeatable force to seize his seventh (winning) fortress at the beginning of Round 7.

3) John, Lionel, and Michael K broke off to play Innovation, where Michael used the dogma effects of mapmaking and montheism to rack up score and take all but 1 of the early achievements for a quick win.

4,5) Dave and Jay played two rounds of Lost Cities, winning one each.

6) Dave and Jay started a game of Unidentified Walking Objects, but Dave surrendered his poorer position so they could go join another game.

7) Lionel, Michael K, Dave, and Jay played Outpost, where Jay was victorious.

8) Chris, Michael F, Robbie, and Jim finished up with a game of Munchkin. Michael and Chris jumped out ahead when Michael used his Kneepads of Allure to force him to help with a level 12 monster. Once it was cursed up to 17 and then doubled with mate, Chris renegotiated the deal so that he could charm one of the monsters and they both raked in the treasure. Another round brought both of them to level 9, but Chris drew an easy combat on his next turn and no one had any curses left, giving him the win.

9) Michael K, Dave, and Jay ran out of time to finish their game of Power Grid Japan, getting just about to the end with it still being anyone’s game. When they stopped, Dave was able to power the most cities, while Michael had the turn order position to expand the most, but only if he got lucky in the power plant market.