BEWC Meeting Recap 2/16/13

Attendees: Michael Feinberg, Jim Halloran, Chris Cregan, Dave Olsen, Alex Wright, John Alaimo, Dave Slaby, Ryan Frans, Scott Harris

Games Played:

1) The meeting started off with a round of The New Science, the club’s new game.  It started off with Chris and Michael mildly competing in Biology and Mathematics, Chris advancing up Biology mostly while Michael dominated Mathematics with his slide rule.  Scott got off to a slow start, researching and experimenting on several topics but unable to actually publish much.  Alex picked up the strategy quickly and moved steadilly up the tech tree only publishing when it was convenient.  In the end Alex won with 37 points, followed by Chris with 33, Scott with 24 and Michael with 19.

2) Dave Olsen and Jim started up a game of Feudal.  Jim was getting destroyed by Dave but managed to work out a Truce in the end, mostly due to other people showing up.  A cunning strategy that tied him the game.

3) The Daves, Jim and John started up a game of Space Cadet.  There were no survivors.

4) Alex and Scott played a game of BattleLore.  Since neither had played before they went with the first scenario, Alex ending up with four points to Scotts two before they had to leave.

5) Meanwhile, Ryan Jim and John started up a game of Megafauna.  John was the first to die off, followed by Jim.  Ryan had played the game before, but even that couldn’t save him in the end.

6) Also meanwhile, the Daves, Chris and Michael played a game of Kings of Air and Steam.  Chris lead the end game with a total of 187 points mostly from depot builds and some lucky end game supply dumps.  Michael ended up with 150 points from a diverse strategy of upgrades, depots and supply runs.  Dave S. followed closely with 139 with Dave Olsen finishing off at only 121.

7) Jim and Dave Olsen played a game of Twilight Struggle with Jim as the commies winning in the end.

8) Ryan, Michael, Dave S. John and Chris played a learning game of Age of Industry.  The rules were quickly read which lead to some highly questionably possibly even illegal moves on the opening few turns.  Most everyone based their starting operations around Boston except David who began the Philadelphia coal works, the only land based source of coal on the map.  Later in the game it was discovered that a misunderstanding had occurred with how rail lines were to be scored; each line was only worth about 1/5 of what was originally believed.  This lead to two sets of scores one based on the rules and one based on the hybrid understanding (rules/hybrid scores).  Chris won both with 30/69.  Michael was second in the hybrid rules with a very solid train line but relatively poor industry, ending with 20/52.  Dave was the king on industry in the end and was 2nd in the actual scoring with 25/43.  Ryan ended with 21/39 and third in true scoring.  John was last and ended with 12/31.

BEWC Meeting Recap 2/2/13

Attendees: Michael Feinberg, Jim Halloran, Frank Fulton, Robbie Fulton and Chris Cregan

Games Played:
1) Michael, Jim and Chris started with a game of Guild Hall, a new game Michael brought. Michael was the only one who had played before, but in the end turn order was more important. Chris won the game with 23 points with Michael in 2nd with 19 with Jim closing out at 16. Despite the scores it was incredibly close, with both Michael and Jim one turn away from getting over 20 points and thus winning the game.

2) Jim, Michael, Robbie Frank and Chris played the club’s new copy of Lords of Waterdeep. Jim with the City Guard jumped out to an early lead, buying up the first three buildings. These buildings gained him consistent victory points nearly every turn and a larger bonus from his Lords special bonus for buildings at the end. This allowed him to just edge out Chris’ Silverstars, who focused on high yield Piety and Magic heavy quests, 117 to 116. Robbie and her Knights of the Shield aimed at a diverse strategy of buildings and quests ending with 102. Michael’s Harpers finished a few plot quests early but unfortunately, wasn’t really able to capitalize on both of their special rewards and ended with 95 just edging out Frank who was hobbled by intrigue cards early in the game.

3) The meeting finished off with a round of the club’s Samurai Swords, which was formerly known as Shogun and is currently known as Ikusa.  Jim was the only one familiar with the game, which played similar to Risk if it were in feudal Japan except you can only have three large armies, each lead by a shogun.  Cards of the provinces were dealt out randomly and starting units placed.  Michael had control of the southern group of islands, with Jim just off the coast of those islands towards the eastern side of the map.  Chris and Frank were both far to the north, and Robbie directly in the middle of the map.  The early turns mostly consisted of players solidifying their starting locations.  Jim and Michael traded a few islands back and forth but no major battles happened until turn 3.  Frank took first turn and attacked Chris’ main force and ended up being defeated losing his Shogun.  Jim shifted focus and took out two of Robbie’s less defended Shoguns.  The next turn, Robbie lost her last general when Chris attacked with all three of his shoguns.  Robbie was removed from the game and Chris took control of both armies.  Despite the new territories he was in second place, with Michael having been content to gobble up the southern half of the island uncontested.  There wasn’t enough time to finish the game.  In the end Michael had the largest territory.  However, during the last turn, Michael had lost two of his Shoguns to Jim, his armies having been stretched thin.  Frank was also down to his last Shogun who had taken refuge in this well defended fortress.